Native in-game sponsorships for web3

Sponsors inside the game world, not pop-ups in front of it.

InBlend connects web3 game studios with crypto and tech brands for native placements inside 3D worlds: from subtle ambient marks to high-visibility hero spots. No intrusive ads, no pay-to-win. Studios keep control.

AI concept · Cyberpunk Concept: small neon sign, vending machine panel and dumpster sticker in a cyberpunk street Concept: poster on a notice board and stenciled crate marks in a Wild West town Concept: crests on market barrels, a hanging shop sign and a notice poster in a fantasy town

Concept images generated with AI. Brand names are placeholders.

One placement, any world

Pick a world, then switch between Ambient (small marks that blend into the scene, the easy start), Hero (one big, high-visibility spot) and Quest (a brand-themed mission players can play). Same idea, different intensity.

Shown here: shootersShooters are the most widespread 3D genre, so most examples here have weapons. InBlend is not limited to them: any game with 3D spaces can carry native placements. See other genres.

Ambient: blends into the world. Small, weathered or stenciled marks that feel like part of the place.

AI concept · Wild West - Ambient Concept: poster on a notice board and stenciled crate marks in a Wild West town

Concept images generated with AI to illustrate placements. Brand names are placeholders, not real partnerships.

In this image

  • Poster on a freestanding notice board
  • Stenciled shipping mark on the wagon crates

Why it works

Muted, period-style marks that blend into the street. Good for brands that want immersion over volume.

Brand accent: teal

Not only shooters

The same idea works wherever a game has 3D spaces. We show shooters because they are the most common genre, not because it is a limit. Here is where placements could go in other kinds of games.

Farming and life sims

Feed sacks, market stalls, barn signs, tractor and cart decals.

Racing

Track-side boards, bridges, pit walls, car liveries.

Sports

Stadium boards, scoreboards, tunnel banners, kit details.

Open world and RPG

Shop signs, banners, notice boards, wagons and ships.

City builders and sims

Billboards, shopfronts, buses and bus stops, public screens.

Metaverse and social worlds

Virtual stores, plazas, event stages, portals.

We have not built visual examples for these genres yet. Tell us about your game and we show you what fits.

Packages

Studios choose which spots they want to offer. Sponsors choose how loud they want to be. No prices yet: we set them with the first pilot studios.

01

Ambient

Small, world-native marks: stencils, signs, decals, labels. Easiest for the studio, since it is mostly a texture swap.

See Ambient examples
02

Hero

One big, high-visibility spot plus a secondary one: banner, billboard, hologram or LED cube, in a color that stands out.

See Hero examples
03

Quest

A brand-themed mission: the ad names the task, players hunt small targets, every hit pays out XP. Optional for players, built by the studio.

See Quest example
04

Event

A sponsored tournament or season event with in-arena branding.

On request

For studios

An extra revenue stream without changing how your game feels.

No upfront cost. You decide where placements go and approve every one. We only earn a commission of 12% on deals we bring in. If no sponsor signs, you pay nothing. A good start is Ambient: it usually needs little more than swapping a texture.

For brands

Visibility where players actually spend their time.

We are building a curated list of web3 game worlds with clear placement spaces. Get in touch to hear which worlds fit your audience and to get early access.

How a deal works

Our planned process. We are early, so details are agreed in writing with both sides for every deal.

1
Spaces and rules

The studio shares where placements are possible and what is allowed.

2
Match and terms

We find a fitting sponsor and agree format, duration and price in writing.

3
Payment secured

The sponsor’s payment is secured upfront through a neutral payment service (crypto or fiat, agreed per deal), so the money is there before anything goes live.

4
Placement runs

The studio puts the placement in the game for the agreed period.

5
Payout and report

Once everything ran as agreed, the studio is paid and the sponsor gets a short report. Our commission comes out of the payout.

About InBlend

InBlend is a young, founder-led startup. We are currently talking to our first pilot studios and keep the process deliberately simple and transparent.

Founded by Gregor Lindner. You can find him on LinkedIn.

Get in touch

Studio or brand: send us a message and we reply personally. We never ask studios for payment, wallet connections or private keys.

gregor.lindner@inblend.pro Open in Gmail Open in Outlook

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